KitabooKitabooKitabooKitaboo
  • Live Demo
  • Pricing
  • Solutions
    • K.AI
    • KITABOO for K12 Publishers
    • KITABOO for Associations and Non-profit
    • KITABOO for Higher Education Publishers
    • Convert Fixed PDF / InDesign to Dynamic Content
    • Digital Publishing
    • Training Solutions
    • eBook Store
  • Kitaboo Readers
    • Online Reader
    • iOS App
    • Android App
    • Windows Store Installer
    • Mac Store Installer
  • Kitaboo SDK
  • Resources
    • Blog
    • Infographics
    • Product Videos
    • Case Studies
    • Whitepapers
    • Webinars
    • How To Guides
    • Kitaboo FAQs
  • Request A Demo
How Can K-12 Schools Improve Learning Outcomes with Technology?

How Can K-12 Schools Improve Learning Outcomes with Technology?

By Vishal Dani | Education Technology | 0 comment | 4 October, 2022 | 3

Technology is making inroads in every aspect of our lives and education is no exception. The tech-savvy millennial generation has literally grown up with technology and traditional classroom settings can no longer satisfy their curiosity for knowledge and information.

Neither can they be satisfied with the filtering down of knowledge from the teacher and the taught – they want answers and they want the education process to be more engaging, real-time, and immersive.

Learners are less prone to accept anything at face value and they want immediate answers. Also, with smartphones and Internet connections, they have any time access to online resources. This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes.

How K-12 Schools Improve Students' Learning Outcomes With Technology?

1. Augmented Reality:

Augmented reality (AR) is gradually becoming an integral component of educational strategies and is being widely adopted by K-12 schools. AR makes it possible to add a layer of enhanced reality to a virtual world, which in turn, provides teachers an opportunity to enhance the learning experience, making it more alive, more relevant and more contextual to the learner.

Related: Augmented Reality Technology – The Future of Education

According to investment bankers, Goldman Sachs augmented reality “has the potential to become a standard tool in education and could revolutionize the way in which students are taught, for both the K-12 segment and higher education.” The report further states that by 2025, there would be 15 million users of educational AR worldwide, amounting to a $700 million market.

Top 2 ways K-12 schools use Augmented Reality tools to improve students' learning outcomes:

Pre-made courses:

Since everyone these days has a smartphone, students can use AR apps on their phones and bring alive the lessons in their text books. For this, the books would first have to be AR-enabled. In fact, most digital publishers are offering AR-enabled textbooks for K-12 schools.

What this means is that they add AR features to their books, for example, a lesson on the blood circulatory system may have a digitally-enabled heart that would come alive, showing its functioning in real time, when the students point the AR app to the diagram. With digitally-enabled books, teachers are also spared the effort of creating their own teaching aids to supplement their lessons.

AR-enabled worksheets:

These sheets are a great way to motivate K-12 students to learn by doing. Again, the students would need an AR app on their smartphones. On pointing the app to their digitally-enabled worksheet, they would be able to see online elements such as video, quiz, map, podcast or a virtual representation of a 3D object, which provide more information on the subject under study.

The rich media formats and the contextual information can be used to stimulate student interest and imagination, prompting them to explore further. Thus, with digital technology, students can learn at their own pace, try out various activities and learn by doing.

2. Gamification:

Let’s be honest – given a choice between playing a game or solving Math problems, students would definitely prefer playing a game. Games can be used to liven up classroom teaching. However, it is important to make a distinction between games and gamification. While games are for fun, gamification has elements such as point scoring, competition features, rules of play etc., that motivate students to perform certain tasks, and if they fail, revisit these games till they master the concepts.

These games have levels, and students have to successfully complete one level before proceeding to the next. In K-12 schools, game-based learning can be a successful means to capture and retain interest of students who are bombarded with a sea of information demanding their attention. This is why more and more K-12 schools are taking to gamification to make education more interesting and entertaining and achieve learning outcomes.

To explain gamification with an example, take the revamped Google Arts & Culture platform which can be used to discover and view art online. Several quizzes are embedded in the platform which are actually games.

For example, there is a game that asks the “Art Selfie.” The users can take their selfie and upload on the app and then see how their faces resemble someone in a painted portrait. By using the app, students are able to learn about art and artists, which is a way better means to learn about artists and their works.

Related: Top 7 Innovations in K-12 Education

3. Blended Learning:

While K12 schools can improve their learning outcomes with technology, keep in mind that technology cannot replace human interaction. It is for this reason that most educational institutes have adopted the blending learning approach. Blended learning combines traditional face-to-face learning with peers with online resources to make lessons more interesting.

Blended learning approach also helps to provide a level playing field to all students. As it is generally seen, a class has students with varying level of abilities in learning and retaining. Teachers can provide links to online resources to enable students to come prepared for a lesson to be taught in the class.

For the slow students, this provides an opportunity to brush up their knowledge so that they are better prepared to understand the lesson in class. This also translates into better use of time for the teachers as when students come prepared they have more time for constructive interactions with the students.

Related: How to Create Content for a Blended Learning Model

Whitepaper:

The State of Digital Content in Global K-12 Education

Download Now!

Conclusion:

The use of technology in K-12 school curriculum can take the students beyond the confines of the classroom, giving them the opportunity to learn by doing. By taking control of their own education, the students can also build on their research skills and gain some additional skills that would hold them good in the real world.

Besides, technology helps to break the monotony of classroom teaching, given that most technology-enabled resources are available in rich media formats such as audio/video, images, and graphics, etc., which make learning more fun, engaging and relevant.

Related: Are Digital Textbooks More Effective for K-12 Curriculum

Related: 9 Benefits of Interactive eBooks

DISCOVER HOW AN INTERACTIVE EBOOK PUBLISHING & DELIVERY PLATFORM CAN HELP YOU
Kitaboo is a cloud-based content platform to create-publish & distribute interactive mobile-ready ebooks.
REQUEST DEMOREAD MORE

You May Also Like

  • pdf drm
    Comprehensive Guide on Document Tracking Using DRM

    Blog,Digital Publishing,eBook solution,Education Technology / December 18, 2023

  • ebook for textbooks
    The Significance of eBooks and their Growing Potential in Education

    Blog,Digital Publishing,eBook solution,Education Technology / December 7, 2022

  • E-Learning Courses vs Ebooks
    Will eBooks Replace Physical Textbooks in Higher Education (2024)

    Education Technology / April 30, 2024

k-12 curriculum, k-12 schools, k-12 technology, technology in k-12 schools

Vishal Dani

Vishal is the Senior Vice President and Head - Cloud Platforms & Technology at HurixDigital. He leads the product development group and technology solutions.

More posts by Vishal Dani

More Resources

  • Whitepapers
  • How To Guides
  • Product Videos
  • Infographics
  • Kitaboo FAQs

Request a Demo

An enterprise platform that 15 million users trust

Follow Us

Kitaboo Product Video

Recent Posts

  • digital reading
    10 June, 2024
    0

    What is Digital Reading? Top 7 Advantages of eReading (2024)

  • Digital Publishing Platform for Higher Education
    7 June, 2024
    0

    Revolutionize Higher Education with Top Digital Publishing Platforms

  • Higher Ed Textbook Publishers
    7 June, 2024
    0

    The Future of Textbooks: Free Resources and Tech Solutions

  • eBook to Audiobook Converters
    7 June, 2024
    0

    Narrate Your Story: eBook To Audiobook Conversion

Categories

  • Blog
  • Digital Publishing
  • DRM for eBooks
  • eBook solution
  • eBook Store
  • eCommerce
  • Education Technology
  • Employee Training
  • Enterprise
  • ePUB Conversion
  • Frankfuter Buchmesse
  • Higher-ed
  • K12
  • Nonprofit Organizations & Associations
  • SDK
  • Self-publishing
  • Trade
  • Uncategorized
  • XML Conversion

Get the latest posts delivered right to your email.

Sign up to Newsletter

Press & media

  • Press Releases
  • News Section
  • Events
  • Infographics

Quick links

  • About us
  • About Hurix Systems
  • KITABOO for K12 Publishers
  • KITABOO for Associations and Non-profit
  • KITABOO for Higher Education Publishers
  • Digital Content Solutions – HurixDigital
  • Contact Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy
  • Careers

Resources Links

  • How To Guides
  • Blog
  • Product videos
  • Kitaboo Partner Program

Kitaboo Reader

  • Hurix System' best in class interactive ebook reader application Kitaboo is now available on the Applie Itunes app store
  • Hurix System' best in class interactive ebook reader application Kitaboo is now available on the Google Play store
Copyright © 2024  KITABOO - The Digital Textbook Platform. | All Rights Reserved | Developed by FRD Studio
  • Live Demo
  • Pricing
  • Solutions
    • K.AI
    • KITABOO for K12 Publishers
    • KITABOO for Associations and Non-profit
    • KITABOO for Higher Education Publishers
    • Convert Fixed PDF / InDesign to Dynamic Content
    • Digital Publishing
    • Training Solutions
    • eBook Store
  • Kitaboo Readers
    • Online Reader
    • iOS App
    • Android App
    • Windows Store Installer
    • Mac Store Installer
  • Kitaboo SDK
  • Resources
    • Blog
    • Infographics
    • Product Videos
    • Case Studies
    • Whitepapers
    • Webinars
    • How To Guides
    • Kitaboo FAQs
  • Request A Demo
Kitaboo
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. Read our "Privacy Policy" and "Cookie Policy"
Cookie SettingsAccept All
Manage consent

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
CookieDurationDescription
cookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytics
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Others
Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.
SAVE & ACCEPT